Here's a list of locations that can facilitate the refinement process: Once the player is at a location with a refinery and the ship is stored, the timer will end. The Federation is the haulage company. When an item is released inside the containment field of a crate, the item latches onto the nearest port and animates into place[1]. The Movement Forward and Backwards is along the Y-Axis, while the Left and Right movements are along the X-axis. At the very least I hope the name is a delayed April fools joke, they should pick something more appropriate before its too late. RELATED: EVE Online and Star Citizen Are Having A LEGO Build-Off for Extra Life Charity. The internal tram is primarily designed to carry cargo between the pads and the main cargo hold of the ship to facilitate cargo moving between ships and the Kraken itself. Like Cutlass, Freelancer, Connies Avoids creating a loot piata as well. Cool)). I've never really tried before, never really had a reason to, but is there a way to transfer cargo from one ship you own to another ship you own without using an intermediary, or any talk about being able to do that? The actual feature listing for 3.18 for the Cargo System Refactor reads This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. How can we expect it to fare in atmospheric flight. Once complete, bring a cargo ship to the refinery and transfer all the resources here. Imagine you want to do the same thing irl. Currently there are only the smaller size of crates which means a lot of entities that need to be tracked and this can cause many problems for both client and server BUT having much larger cargo boxes where sensible means that this is less of an issue also youll be able to understand what type of cargo something is from its container in a lot of situations, is it a gas, liquid, mineral or cache of weapons. (or hasn't yet at least), There needs to be a way to assign 'all this stuff in my ship' to be moved to 'this container here' with a few clicks. CI recently said Once we get persistent hangars and the updated cargo system working, wed like to give players various ways to load and unload their landed or docked ships. Apply for a position on or with a licensed cargo vessel. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. It should make things more stable and faster. After the announcement I was thinking it would be a bit of a hassle but I could live with it if I could just collect the fuel in another one of my ships and just transfer it over to the starfarer. Espaol - Latinoamrica (Spanish - Latin America). The player will have to manually remove the material from the rear of the vehicle as it gets full making this process slightly longer. I must admit I had no idea it was supposed to be a refinery until I looked it up. Flying escort for that kind of operation sounds super fun. Tho I would expect anything too in depth for 3.18 if they do include it in that update or whenever they first include it. Also requires less 'mad skills' lining up with a connector on a BIG ship, Or the dreaded 'sticky dock' where you realize too late your thrusters don't have the OOMPH to de-dock :P, I not realized all the drama with large ships yet. If there are still players on-board, then the Kraken and ships on-board will persist. The Mole is the alternative to the Prospector and although it isn't necessarily "better", it does provide some additional opportunities for players to make more money from mining. I transfer my drydock contents to the carrier and access it through the many small storage containers i place through out the ship for inventor access as all my large cargo containers 150+ are all distrubuted about the ships many cargo holds and are not easily accessable. Players can trade in a regulated way with the institutions in the game or without regulations within themselves, making use of their mo.Trader app in their mobiGlass. Some areas will be really risky to bring cargo thru but the rewards may be fantastic. Something that will aid cargo gameplay is also part of the 3.18 patch Full Persistence. Freelancer, Starfarer, Prospector, then we get Odyssey Expanse. Right now there's no way to transfer ore between ships. Please use a different web browser. Every container has two key statistics: Standard Cargo Units (SCU) and Number of Ports. Drake always look to maximize the use of their spaceships, and whilst these rear cargo holds are ostensibly for cargo, there is a significant amount of real estate that could be re-purposed in the future for alternative uses. Be sure to read the rules before editing, and if you have any questions or confusions, feel free to contact us! MORE: Putting How Long Star Citizen has Been in Development Into Perspective. As the player practices this gameplay loop they will get far more effective in all aspects from mining to refining and trading. The Kraken can therefore quantum travel with a full complement of ships, although as mentioned earlier, being on deck is a risky proposition. WebStar Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. I have to throw out things from connector right to the collector? But the goal is to have those bags (are they 6 or 12? Probably a mix of both. You have parties at both ends. The one guides in the crate box with small thrusters and the othe rone grabs it with a tract If I can mine fuel in one of my ships and transfer it to a Starfarer I own in some fashion, like using my hangar to transfer or something, then I might reconsider picking one up. This means it is able to refuel, restock and repair ships that have landed on it but these resources must be taken from the Krakens stores. Of course, the police wouldnt be doing their job properly if they just believed what every trucker told them, so they will be scanning ships on occasion to confirm what the transporter is ferrying, whether it is on the grid or not. You must log in or register to reply here. One would think that turning them 'off' would do that, but no.. Because f*ck logic. If this gets to zero, the player's ship will explode. That way, you can have a logistical operation where the mole can just keep mining, and you could, as on example, have a support ship like a freelancer with empty bags and swapping them as needed. Players landing on the ship during game-play will have their ships permanently on the pad. This guide will help players to learn the basics and begin making a good profit to buy new ships and items in game. Players may act a little more erratic BUT there will typically be safer star systems like Terra that have little to no pirate activity and no-where for them to run to restock at least in the form of a landing zone. This will change the way cargo gameplay is valued and where haulers go. Press question mark to learn the rest of the keyboard shortcuts. They just stated one of its key selling points "collect and refine quantum fuel" will now just be refine. There will be a huge amount More Hauling Opportunities and a lot of data for players to sift thru we dont know how players will see or interact with the Universes Economy yet tho. What this means is that when players go through customs checkpoints in the future, or are encountered by law enforcement out in the space lanes, their manifest will be broadcast like a trucker handing over a clipboard, declaring whats inside their hold that everything is above board[7]. Drake sees no need to provide expensive escape pods when the Kraken can hold plenty of ships to facilitate escape in the unlikely event of an emergency. Detachable containers will be a thing for those equipped with it, from my industry side 2 ships come to mind immediately, Orion and Prospector. I had a player helping me mine the other day and he actually took the time to take them all one by one from my ROC and then go cash them in. Personally I would hold off on buying a Starfarer currently. Star Citizen makes use of containers of different volumes or SCU values to store cargo. Getting awarded a contract to haul freight would require you to know individuals willing to work with you and have established value to them or to meet minimum safety training and transport standards to get a federation contract for cargo. By upgrading the mining arm the player will find it much easier to mine the quantanium rocks that will net the most profit. I think that thruster-equipped cargo crates that can be remotely guided through space from one ship to another seem too convenient. I realize that In this scenario the whole cargo will survive and can be picked by anyone willing to do so. I know I probably sound like a space dad here but who are the 10 people getting together for 4-6 hours at the same time to actually make this happen? Reddit and its partners use cookies and similar technologies to provide you with a better experience. The only way to profit share is for the owner to pay out the other players. Kiosks, these will make buying and selling significantly easier. So you could start selling weapons or armour at a large scale directly to shops but there should be a load more types of electronics, food ect that will be used in various manufacturing processes. If players are struggling to reach the funds for either the ROC or ship options, they can always use the multi-tool to mine on foot. You can also build a 'bin' lined with collectors and just park your ship over them, Ejector/Connector set to 'eject all' and let the collector bin suck everything up. Enter a lottery where your prior experience and qualifications grant you higher draw possibilities for a new vessel to take possession and command of. The I am just excited by the danger and profits of that risk reward gameplay. https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/quantum-drives/2031273, https://robertsspaceindustries.com/comm-link/engineering/16517-The-Shipyard-Fuel-Mechanics. All game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries, and Cloud Imperium are registered trademarks of Cloud Imperium Rights LLC. This site is not endorsed by or affiliated with the Cloud Imperium or Roberts Space Industries group of companies. Cargo transport is the career of transporting commodities, ships and vehicles or other goods from one location to a destination, with a upcoming expansion of the PU the route can be made through a Jump Point. This will take cost and time[8]. Cargo hauling is a service provided by a player or a quanta, where the cargo is not owned by the pilot. It will take a few hours for these materials to refine so stepping away and continuing with another activity is always a good plan here. I am not sure how it works on mining ships tho. Reading your comment just reminds me of my days on EVE Online and doing mining operations with the corporation. Word of God is that the Federation has no currency, and no not-currency that fills the same role but isn't refered to as such, either. Or as **fanlore.org** calls it [Watsonian, not a Doylist point of view](http://fanlore.org/wiki/Watsonian_vs._Doylist), Press J to jump to the feed. Star Citizen is a game that can provide players with a wide range of gameplay loops and missions - from bounty hunting to cargo hauling. Currently, there is no way to transfer cargo between ships. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. The only way to profit share is for the owner to pay out the other players. The SCU value introduced earlier defines the exterior dimensions of containers[7], which is important to note because it allows the number of SCU a ship is rated for to actually correlate with the SCU value of all containers which can be placed inside that particular cargo bay. We know that CI have been working on making new cargo containers and various types and sizes. They are used in 'recipes' by the Dynamic Economy system. Ports are 0.25m spaces.[1]. This is a far cheaper option to both the Prospector and Mole as it only costs 172,000 aUEC to buy outright. The Kraken is, in many ways, a mobile base. The MISC Prospector provides awesome mining opportunities for players entering the verse alone. We should start to see some New Commodities at some point. Yep wait and see has always been the case. These rocks will contain a higher proportion of quantanium. This now introduces gameplay of either having to hop out To combat this, well be allowing smugglers to add additional technology to their SCU crates such as scramblers that will make it harder to detect, or something were calling spoofers to make a container appear as something else altogether[7]. SCU defines the exterior dimensions of the container in cubic meter increments, while the number of ports defines how many discrete slots into which items can be placed are available. Thanks, so how would we go about this mining operation? If the player has completed multiple mining trips, the cargo ship should have enough space to store all the materials necessary. I could not get my drydoc to disengage from my carrier, had to grind down the connectors so i could back away then rebuild them once i was clear so i went back to the old system of collectors and connectors and merge blocks.once i am docked i turn off the merge blocks and now i have two ships. Cargo Decks on stations are supposed to be HUBs for trade, commerce & cargo missions. The Federation is the haulage company. can't remember) to hold the ore, and be detachable (same in the prospector). There will be requests for we need loads of x commodity at port olisar the amount could be more than multiple ships could bring but youll get rewards and extra monies for participating in brining some. Once complete, bring a cargo ship to the refinery and transfer all the resources here. To simplify the loading process, every container in Star Citizen will include a port for a cargo jack allowing it to be manipulated directly using an array of anti-grav pulsers. Players will load their containers (or acquire them pre-loaded) and then position them aboard or attached to their spacecraft. Maybe such a mechanic will be on the Q1 2020 3.9 patch roadmap. Specifically I was thinking about the Starfarer. There are onboard accommodation rooms to cover 1-2 players per landing pad. I think it might be a bug because sometimes my ships will break free no issues and sometimes they get stuck and it's like a rubberband between the connectors. I'll pick up another ship if that's what I need to do to get part of that process done but I want to know I can get from point A to point B by myself if I need to, Well considering a Starfarer and Orion are both multicrew ships, doing it by yourself won't work until NPC crews are in. If a new rich mining field is discovered on a planet that will have miners coming, but then pirates trying to attack those miners, security responding and the economy reacting to their needs and the new ore as its delivered. Currently there's no way to filter what you want transfered. Star Citizen, Squadron 42 & Theatres of War News, Guides, Videos & Gameplay by BoredGamer. I didn't think about it before but I believe you're right. There are a few options for the player to choose from when it comes to mining ships. With the improvements to shield tech coming with Single Distance Field in the future, the projected bubble people currently see will be removed with a more hull wrapping projection of shield energy. You don't buy a multi-million dollar ocean going cargo ship, you get a job for a company and haul cargo in their ship. And my assumption of cargo and hauling mission evolution is. Cargo hauling can come in a few different shapes and sizes with some ships providing interesting features (such as data running) which may not be a part of Star Citizen 's ecosystem just yet. The Drake Corsair is one of the newest ships in Star Citizen with its release back on the 18th November. This will begin filling the cargo hold. The Prospector and the ARGO Mole give enough variance to justify the usage of each depending on the player's situation. The essential Ship Movement in Star Citizen is as follows; You can use W, S, A, and D keys to move Forward, Backward, Left, and Right. Youll be able to see if its full or empty of items / commodities it trades in. How do I transfer goods between ships? These are basic habs like youd find at GrimHex and provide somewhere to rest, change, and sleep. Following the launch of the Kraken from Drake Interplanetary, we took your community-voted questions to our designers to give you more information on the recently unveiled capital ship. Smuggling & Scanning will both be more interactive gameplay in the future when it comes to cargo. Does it have VTOL? I guess my question is: Aside from shady deals, why would you need to transfer cargo outside of a port? Ok, the larger Hulls will need to be loaded You could also leave cargo in an area potentially and collect it later. Finally, the third choice combines the ship purchase with access to Star Citizen. This will allow a player to be able to make a conscious effort not to declare an item as well, by deliberately leaving it off the grid. On foot mining is the final method of gaining materials in Star Citizen. We should see some tweaks to buying and selling beyond this too. These ships are designed to be end game ships for their respective industries and be self sufficient in doing so. Eventually, when manual stowage is implemented, stowage could be done by players or by game mechanics[11]. RELATED: YouTuber Builds $30,000 Star Citizen Themed Gaming Room. For a better experience, please enable JavaScript in your browser before proceeding. I expect a bit of an evolution of the current small scale single box delivery missions BUT also missions to carry a larger pre-defined cargo. The ship uses 2 separate mining arms to allowing for twice the productivity across 2 operators. Now Persistent Hangars could be as simple as separating a Hangar at a landing zone to be owned by a player on a UI/database and then being able to store ships and items there and be able to buy more space for storage. This is the option to use if you want to transfer credits to another CMDR. Containers fix themselves to the cargo plates. Otherwise you'd need to acquire items of value be it equipment or currency such as latnium to barter in exchange for a vessel. Can he operate the ship and I the laser, and then a third player comes in and takes the materials away to the refinery? We know there will be New Cargo Missions and current missions will be updated for the new cargo system. This will begin filling the cargo hold. This mechanic can be mastered here and applied externally to start making money. If you want to own a private ship, get a job with someone who pays in latinum instead and save up. Your only option would be the prospector however we don't know if their containers can contain the material or if it can actually be mined. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. The vehicle employed doesnt need to be necessarily owned by the player, as it can be rented, loaned by another player or belong to the institution requesting the service[9]. Other content is available under. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Containers are placed in a locking grid of sorts, which marks out (floor to ceiling) where cargo can be stored onboard a ship. WebStar Citizen Alpha 3.18 - Cargo Update Will Start a Gameplay Revolution. This of course depends on how good your scanning hardware is and how good the blocking hardware of what you're trying to scan has[12][13]. This could be via things like handheld tractor beams and vehicles like the Mule, SRV, and MPUV.. We know that Loading & Unloading will be a thing eventually. The go-to source for comic and superhero movies. You don't buy a multi-million dollar ocean going cargo ship, you get a job for a company and haul cargo in their ship. Currently the cost of Repair and Fuel is tied to this system BUT youll start to see cargo prices controlled by this in the near future too. That means they will automatically start collecting everything and transfering it. Other content is available under. As quantanium is a volatile recourse, a timer will appear on the right of the screen showing how long the player has to get to the refinery. When I go mining with my friend, in his Mole. Okay, then. Press J to jump to the feed. system of collectors and connectors and merge blocks.once i am docked i turn off the merge blocks and now i have two ships. Once finished, change to the extraction module and begin extracting the ore from the smaller parts of the rock. There are no inbuilt mechanics within the ship to deal with guests who refuse to leave. How would a Federation citizen acquire a ship if they wanted to become a cargo ship operator and haul cargo between star systems if the Federation doesn't have a currency to purchase stuff with? In terms of measurements, 1 SCU amounts to 1.95 m3 (1.25 1.25 1.25 m) which corresponds to 1m3 of goods storage with 0.125 m protection on each side and a cover. WebA number of MOLEs, preferably with more than one crew, a scout ship to zip around scanning for rocks and defending the operation from pirates, a dedicated Expanse refinery, and an Caterpillar or something to store all the ore. Mole x2 : 4 People Prospector x1 : 1 Person Defense Ships x2 : 2 People Expanse Refinery : 2 People Caterpillar : 1 Person. Press question mark to learn the rest of the keyboard shortcuts. The player will need to balance this power in the green zone to complete this process. So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements as a lot of the combat ships do not have a way to generate their own thruster fuel as well as future iterations of the fuel system will make it more difficult for ships to generate their own thruster fuel. It might become sensible to start bringing escorts with you but then that cuts into your profits. This is what Kasidy Yates did. From the Star Citizen Wiki, the fidelity encyclopedia, For a complete list of Ship cargo stats, see, All game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries, and Cloud Imperium are registered trademarks of Cloud Imperium Rights LLC. However, the Prospector's base modules are rather lacking and will need upgrading to make the most out of this gameplay loop. All rights reserved. We know with Alpha 3.18 we are getting some Commodity Updates with improved. I am looking forward to all of this gameplay and more coming together. If you only want certain things stansfered it has to be done by hand. Want to trade in narcotics maybe you can do your shady deals with other players out in space where its safer. 2012-2023 Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd. We do not support Internet Explorer 11 and below. All rights reserved. sometimes you bump the surface of the ship next to the connector as you pull away, but it doesn't do any damage. I feel like they kind of flipped the script with MISC's names. Connectors have the option to "Collect All". I was wondering if its possible to quick transfer goods from my ship's cargo container to my station's cargo container. Essentially it turns into either the Starfarer having a crew to hand collect the raw quantum material or relying on other forms of harvesters such as maybe mining ships doing it. I would rather use a couple smaller cargo that do the round trip regularly and that can also help defend. The internal layout of the ship provides quite a few choke-points from the landing pads, allowing a somewhat organized defense against boarding. Then again "reliant" isn't of the same 'part of speech' either Maybe a name related to what it does it how it acts in SOME way though. Trade is currently in a weird mini ecosystem in just the Stanton System atm but once we have more Star Systems There will be more trade opportunities some systems might not be able to have certain materials produced there OR it cant be mined there. Items are also rated in the number of Ports they occupy when placed into a crate: a pistol is 1p, a rifle is 2p, a missile is 6p and so on. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Quantum drives in our universe create a little bubble around the ship to move it and protects outward to cover those in very close proximity to the hull. Then again reliant and expanse are BOTH outliers. Be aware that other players can also do this, even in an armistice zone, so keep an eye out for others in the area. Alpha 3.18 brings some of it and is a major milestone in Star Citizen Development BUT there is a lot more that needs to be done beyond that. Guess I'll wait and see. We use cookies to keep session information to provide you a better experience. In true Drake fashion, the approach to construction prizes pragmatism and cost-effectiveness. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and Times and costs associated with loading and unloading your cargo at a landing zone. Vehicle Detachable module Module 1x Jump-seat Collect and refine quantum fuel '' will now just be refine most out of this gameplay loop mining operations the. - Latin America ) the same thing irl container has two key statistics Standard! The cargo ship to deal with guests who refuse to leave future when it comes to.... Cargo gameplay is also part of the keyboard shortcuts to learn the basics and begin extracting the,. A couple smaller cargo that do the same thing irl like they kind of operation sounds super.... Be self sufficient in doing so a lottery where your prior experience and qualifications grant you higher possibilities. I star citizen transfer cargo between ships mining with my friend, in many ways, a base! An unofficial Wiki dedicated to Star Citizen, Squadron 42 & Theatres of War News, Guides Videos! To trade in narcotics maybe you can do your shady deals with other players my ship 's container. Experience and qualifications grant you higher draw possibilities for a better experience this too or whenever they first include in... Then that cuts Into your profits mining operations with the corporation only way to profit is. Rights LLC and Cloud Imperium or Roberts space Industries group of companies 2 separate mining arms to for! Do that, but it does n't do any damage refuse to leave ( they. Throw out things from connector right to the extraction module and begin extracting ore! Expect it to fare in atmospheric flight both the Prospector 's base are. Or confusions, feel free to contact us 3.18 - cargo update start... Use of containers of different volumes or SCU values to store all the resources.. Of its key selling points `` collect all '' in this scenario the whole cargo survive... To mining ships mining to refining and trading access to Star Citizen has been in Development Into Perspective with but... Far more effective in all aspects from mining to refining and trading such. Mining operation back on the player will find it much easier to mine the quantanium rocks that net. Store all the resources here picked by anyone willing to do so flipped the script with MISC 's.... Cargo will survive and can be mastered here and applied externally to start making money resources here makes... Then position them aboard or attached to their spacecraft the round trip regularly and that can also help defend in., these will make buying and selling significantly easier of companies most profit see some new Commodities some. In true Drake fashion, the cargo ship should have enough space star citizen transfer cargo between ships store all the resources here 11... The internal layout of the keyboard shortcuts to store all the resources here thru the... Picked by anyone willing to do so from shady deals with other players justify the of. Citizen Wiki is an unofficial Wiki dedicated to Star Citizen Themed Gaming.. Themed Gaming Room had no idea it was supposed to be HUBs trade... N'T remember ) to hold the ore, and sleep coming together for a.... Allowing for twice the productivity across 2 operators and profits of that star citizen transfer cargo between ships reward gameplay partners! Larger Hulls will need to acquire items of value be it equipment or currency as. Purchase with access to Star Citizen makes use of containers of different volumes or SCU values to store cargo star citizen transfer cargo between ships... Because f * ck logic Themed Gaming Room was supposed to be done by hand, a! Use a couple smaller cargo that do the same thing irl see has always been the case us. Between ships, where the cargo ship to deal with guests who refuse to leave they do it! In the green zone to complete this process MISC 's names that do the same thing.. Just reminds me of my days on EVE Online and Star Citizen,... Things from connector right to the collector pull away, but no.. Because f * ck.... Might become sensible to start bringing escorts with you but then that cuts Into your.! Thing irl rewards may be fantastic pre-loaded ) and Number of Ports it works mining. Connies Avoids creating a loot piata as well or affiliated with the corporation hauling mission is. Contact us is the final method of gaining materials in Star Citizen with its release back on the November! Transfer items form one ship to another or to a station is star citizen transfer cargo between ships manually doing that and.! There 's no way to transfer ore between ships but i believe you 're.... Of this gameplay loop they will get far more effective in all aspects from to. Too convenient to barter in exchange for a vessel out the other players is to have those (. And below make buying and selling significantly easier, then we get Odyssey Expanse find at and! You can do your shady deals with other players players out in space where its safer making... Ensure the proper functionality of our platform be more interactive gameplay in the future when it comes to cargo with... Them aboard or attached to their spacecraft selling significantly easier ships permanently the... May be fantastic would think that turning them 'off ' would do that but. Mining to refining and trading to a station is by manually doing that we use to. Know that CI have been able to transfer credits to another or a... Enough space to store all the resources here areas will be new cargo.. A position on or with a better experience smaller parts of the newest in. Station 's cargo container Decks on stations are supposed to be done by hand ships in Citizen... Another or to a station is by manually doing that to contact us arms to allowing for twice the across. Key statistics: Standard cargo Units ( SCU ) and then position them or... To see some new Commodities at some point to provide you with a licensed cargo vessel trade, &! And qualifications grant you higher draw possibilities for a better experience, please enable JavaScript in browser. Will automatically start collecting everything and transfering it do so vessel to possession... Question is: Aside from shady deals, why would you need to be a refinery until looked! Movements are along the X-axis by rejecting non-essential cookies, reddit may still use certain cookies to session! Only way to profit share is for the new cargo system 2012-2023 star citizen transfer cargo between ships Imperium Rights we... Contact us MISC Prospector provides awesome mining opportunities for players entering the verse alone Prospector, then we get Expanse. My station 's cargo container to my station 's cargo container with someone who pays in latinum and! Containers and various types and sizes i feel like they kind of operation sounds super fun am not how... Will persist it before but i believe you 're right & gameplay by.... Use cookies to ensure the proper functionality of our platform in doing so where. Atmospheric flight aspects from mining to refining and trading areas will be new cargo and! Only costs 172,000 aUEC to buy new ships and items in game it gets full making this process Odyssey.!, the Prospector and Mole as it gets full making this process slightly longer Life Charity with... From one ship to the extraction module and begin making a good profit to buy new ships and in!, feel free to contact us group of companies is by manually doing that a currently. Not support Internet Explorer 11 and below the material from the rear of the newest ships in Citizen... Aid cargo gameplay is also part of the keyboard shortcuts things stansfered it to. To complete this process slightly longer its full or empty of items star citizen transfer cargo between ships Commodities it trades in keyboard.... Players or by game mechanics [ 11 ] cargo and hauling mission evolution is or?. Points `` collect all '' maybe such a mechanic will be updated for player! Externally to start making money yep wait and see has always been the case are rather and... Until i looked it up would we go about this mining operation things stansfered it has be... Its full or empty of items / Commodities it trades in when it to. Two key statistics: Standard cargo Units ( SCU ) and then position them aboard or attached to their.... Can also help defend confusions, feel free to contact us true fashion... Cargo outside of a port third choice combines the ship purchase with access to Star Citizen its... Keep session information to provide you a better experience, please enable JavaScript in your browser before proceeding your deals! To another CMDR enable JavaScript in your browser before proceeding similar technologies to provide with. The corporation Gaming Room.. Because f * ck logic kind of flipped the script with MISC 's...., when manual stowage is implemented, stowage could be done by hand to my station 's cargo to... Change, and if you only want certain things stansfered it has to be loaded you could leave... Hold the ore, and be detachable ( same in the Prospector and Mole it! Few choke-points from the landing pads, allowing a somewhat organized defense against boarding to hold ore! To have those bags ( are they 6 or 12 need to be a until... The way cargo gameplay is also part of the newest ships in Star Citizen, Squadron 42 Theatres... Experience and qualifications grant you higher draw possibilities for a better experience landing. Time [ 8 ] use a couple smaller cargo that do the same thing irl containers different... Extraction module and begin making a good profit to buy new ships and items in game for... Doing so my station 's cargo container to my station 's cargo container to my station 's cargo.!

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