Despite being the first new scion to be confirmed, Life Scion was the last to be showcased in an enduring test of patience for the healing school. Guides, Pets, Spells, Quests, Bosses, Creatures, NPCs, Crafting, Gardening and more! Why monstrology? Though Beastmoon has no spells that change power based on opponents pips, every Balance form leverages some form of pip manipulation. Perhaps the most interesting implication of these teasers is the Roshambo wheel. NOTE: The images below have been shared with us directly via Kingsisle, unaltered from their original state (take from this what you will). Spell Effect: Convert 3 positive charms (blades) on opponent into negative charms on opponent. However, we can note that both leverage synergy with the school by which they are soft countered (Death with Ice, Storm with Death). Jinns Fortune Level: ??? Speaking of teasers, we have quite a surprise for you below an exclusive spell reveal! Pip Cost: 7 Note: Charms created by this spell will be -80% Infections. Does it get boring? https://finalbastion.com/wizard101-guides/w101-gear-jewels-mounts/card-giving-triangle-jewels-part-2/. Level: ??? That likely means Storm also has an Oni spell. Scion of Storm NOTE: DoT value increases with number of weaknesses removed, with the DoT functioning like Burning Rampage (something like 60 after 3 rounds if 1 is removed; 120 after 4 rounds if 2 are removed; 180 after 5 rounds if 3 are removed). Cloudflare Ray ID: 7a16eef53f332bde Care to comment on any of our opinions listed above? Dont forget about gear that gives DragonBlade instead of the regular BalanceBlade. 116.204.182.155 Jinns Defense. It will encourage adaptability and out-of-the-box thinking to overcome a natural school weakness both in terms of the micro-strategy within a match and the macro-strategy of deck, gear, and philosophy. Zeus exalted challenge drops wands that give hex and elemental/spirit traps Spell Effect: Convert 3 damage over times on self into positive charms (blades) on self. Check out the Roshambo Spell Table below to see what spells have yet to be teased and feel free to leave any guesses in the comments down below! I would avoid judging how out of touch the Devs are with PvP until you see everything, because there is definitely more. The Universal and Balance Vanguard/Dragoon Hats give a Mass Hex card. This brings me to two results. Please include what you were doing when this page came up and the Cloudflare Ray ID found at the bottom of this page. As for Balance, we cant really say much. Scion of Fire Spell Effect: Convert 3 heal over times on target into positive charms on self. Blade, Blade, Feint, AoE, Repeat. This DoT will count towards gambit conditions. I started listing out some of the more common options for charm and ward item cards. NOTE: this spell should create standard 50% Tower Shields. Be careful, though! Scion spells mirror their PvE counterparts and require players to be level 120. Source: ??? This doesnt make a lot of sense, though; that would mean Balance could get a ramp spell that gives their opponent pips. What might this mean for the future of PvE? Pip Cost: 11 You then gain Tower Shields (50%) equal to the number of blades removed from the opponent. jQuery(document).ready(function($) { Energy Transfer There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data. The Genies Those details will be updated here when available. Weve seen all of the conditions before on the Oni and Scions (Ill again say that not its not hard to gather which condition goes to which school based on this articles information, and that our spellmaker can give you the damage values for each the spells have 8 pips worth of damage), but the 9 pip damage value puts the Jinn spells in an interesting position. They also stack with normal blades. $('[data-toggle="tooltip"]').tooltip(); While a school specific shield may cast can be more useful on a particular deckathalon - may cast tower shield will be useful in all of them. Guides, Pets, Spells, Quests, Bosses, Creatures, NPCs, Crafting, Gardening and more! Level: ??? These items are usually exclusive to the bundle itself, often going with an overall theme represented by the name of the bundle.For example, the Great Detective Bundle consists of items pertaining to those . The aim is to turn this into a community project, where anyone with info can pitch in and provide their findings. Onis Morbidity Well have to see where that goes. You can email the site owner to let them know you were blocked. This website is using a security service to protect itself from online attacks. Thus, I will need all of your help! Normally, we shoot for 7-8 wins per raid. Check them out down below and take your time admiring all the amazing card art! This lines up directly with Scion of Balance. The elemental and spirit wheels explain hard-counter school relationships: The interlocking of the wheels explain soft-counter school relationships: The interlocking of the wheels explain synergistic school relationships: Scion ramps leverage a schools internal hanging effect and counter the hanging effects of the school it hard-counters (ramp 1A) or soft-counters (ramp 1B) school; Scion gambit conditions are based on a schools internal hanging effect. A very obvious variation that we havent gotten to yet! This system is definitely worth understanding. The only way I can see myself using them right now is be finding some clever way to use them against a boss and the cheats. This website is using a security service to protect itself from online attacks. It is worth noting that via clarification from Ratbeard, we know that positive charms and negative wards created by these spells are school-specific to the school of the spell (i.e., a storm spell creating positive charms will be storm-specific blades). Onis Projection This website is using a security service to protect itself from online attacks. EDIT 11/1/2021: The theorizes fourth utility spell and third gambit spells have been confirmed! After a couple questions with the devs, there were a few answers. It seems clear that Doom Oni is meant to pair with Onis Morbidity. NOTE: The charms created should be standard school-specific 35% Stormblades; When these spells become craftable, the values for these TCs will increase. The latest Life spells demonstrate that they have become the hard counter for Myth with trap removal being a big part of their ramp spells. Also KI: Here you go Storm with two new spells to ruin Fire Wiz. These spells will discourage excessive hanging effect usage, as Supernova once prevented the use of auras against Balance wizards. What can I say that Charlie hasnt already? The Balance Oni gambit and ramp are available at level 120. Normally, we shoot for 7-8 wins per raid. Scion of Myth Which is why Im just on the edge of my seat! Note: Wards created by this spell are 25% Tower Shields. Now, take a look at the hanging effects converted (removed) by the following spells: Tranquility removes traps on the user, meaning that it counters what was established as Myths identifying feature. Wizard 101 Wiki 8,434 pages Explore Wiki How To Basic Game Information Stubs Items in: Quests, Krokotopia Quests, Krokosphinx Quests, and 3 more Blades of Ice View source Requirement: Lay of the Land Given by: General Khaba Goals : Defeat Glacial Avengers and Collect 6 "Ice Shards" Talk to General Khaba Hand In: General Khaba Reward: 43 685 Doom Oni Pip Cost: 3 Notably, this spell pairs well with the new Scion of Fire, which Ill talk about a little later. Onis Attrition Spell Effect: Convert 3 heal over times on opponent into negative charms on opponent. Wall of Blades used my aura. Spell Effect: Convert 3 damage over times on self into negative charms on opponent. This could mean that each school gets an Oni that similarly leverages a gambit condition based on synergy with the school by which they are soft countered: Life leveraging Storm; Fire leveraging Life; Myth leveraging Fire; Ice leveraging Myth. HoT values: 120 over 3 rounds if 1 trap removed; 240 over 4 rounds if 2 traps removed; 360 over 5 rounds if 3 traps removed. Again, we know nothing about a potential Balance Oni, but I highly doubt Balance would be left without one. 2y. What About the Other Spells? Since Life directly counters Myth on the wheel, this spell falls in line with whats expected. NOTE: This spell will not give shadow pips to any target who does not have shadow pip slots nor will it give players more pips than they can hold. Shadow entered the Spiral in 2010 and has since been wandering the worlds seeking adventures and challenges. Cloudflare Ray ID: 7a16eea09f26372e Pip Cost: 3 I think theyre especially conducive to mastery usage. Additionally, we dont know exactly what ramp spells Balance will get, but we know that at least one is likely to pair with satisfying Scion of Balances gambit. Energy Transfer Ratbeard has confirmed that the new Scion spells will be PvP replacements for the existing Scion spells. The basic structure of the wheel is similar to two games of rock-paper-scissors: Fire beats Ice, Ice beats Storm, Storm beats Fire; Life beats Myth, Myth beats Death, Death beats Life; Balance has no inherent advantage or disadvantage. The opponent CAN naturally build up to the gambit condition without any work put into the effort so make sure to watch your resources and dont sit on pips too long! Pip Cost: 7 This is why Im looking at the above spells in a different manner. Spell Effect: Convert 3 positive wards on self into a heal over time on self. Today I get sharpen blade, potent. The spell counters Myth-associated hanging effects (in line with Fire soft countering Myth) and creates a Fire-associated hanging effect. Cloudflare Ray ID: 7a16eef6e87dd97b Next are the new Scion spells. The purpose of this post is to help the returning players or newcomers in Wizard101. Please include what you were doing when this page came up and the Cloudflare Ray ID found at the bottom of this page. The action you just performed triggered the security solution. Interested individuals should join our discord server and speak with a staff member Note: Wards created by this spell are 40% Ice Traps. Going back to the name Onis Attrition, we can see that Ratbeard and Co. have added a monsters name to a utility spell. Pip Cost: 3 The first of these spells can be trained at level 40. Level: ??? Onis Forge Soft counters can be read similarly to the basic wheels as follows: Fire soft counters Myth; Myth soft counters Ice; Ice soft counters Death; Death soft counters Storm; Storm soft counters Life; Life soft counters Fire. Oni's Attrition is slightly more interesting. Click to reveal Wizard101 Bundles have always been a staple method of obtaining exclusive items for Wizard101 Players. Wall of Blades removes blades on the target, meaning that is counters Storms identifying feature. If we get every combination, then, that means we could be looking at 4 of these sorts of utility spells per school (yes, 4, not 6; there would be some repetition). Additionally, protection enchantments can be used on these Convert spells. With alpha striking reigning supreme, these spells offer PvE very little value and are not needed.. yet. Starting with Backfire: this is about what we shouldve expected for Fire in terms of utility spells. School advantage is based on natural strategies and tendencies of each schools, with the spells of an advantaged school tending to counter those of a disadvantaged school. A very common and easy option for this is the Jewel of the Apiary. And now for the spells! Balances gimmick is that it uses spell that do elemental and spirit damage or just every school in general. Youll find the roshambo spells below with details explaining how they function. From Ratbeard, we know that the implications of this wheel will be making their way into the main game, beginning with these new utility spells. This spell can be used on minions ;). Your email address will not be published. Simply imagine the possibilities! Sure. Lets all face the simple truth that as the game stands right now alpha striking reigns supreme. Scion of Myth Having another tool to punish excessive blading (and bypass Aegis blades) will be interesting. The new scion spells will be the first instance of the developers creating two separate sets of spells, with one for PvE and one for PvP. There is also the spirit blade spell, which gives a 35% life blade. Source: ??? Onis Attrition is in the same boat, perhaps stronger than Reap the Whirlwind because of its defensive effect (imagine using it to counter a Myth wizard using a King Artorious/Witchs Houscall combo). What this means is that there are plenty of options for other utility spells. For those who have been keeping up, weve seen lots of changes moving in and out of test realm. Jinns Vexation Putrefaction shows Deaths soft-counter to Storm by removing blades on the target and creates standard Death-associated hanging effects. Onis Forge jQuery(document).ready(function($) { Source: ??? On the other hand, these are certainly not things I see myself using for a D&C quest whilst doing the main storyline. Onis Attrition leverages Storms synergy with Death by creating Weaknesses on the opponent. Test Realm for the Spring 2021 update just opened and once again we got another step in the spell audit, this time the audit hit two of our most beloved types of spell: blades and traps. These spells are Advanced CombatOnly and cannot currently be used in PvE. Onis Morbidity could potentially net the caster 3 shields, leaving only one more shield needed to satisfy Doom Onis gambit. Take a look at them below: Backfire The action you just performed triggered the security solution. https://discord.gg/D4wDcTG. That means anyone wanting to train the Rhoshambo spells will have to train 8 additional spells and really dive into a secondary school. As it stands I dont see myself using them much except for the occasional boss or perhaps some iconic cheater or two. Unlike pure removal spells like Shatter and Enfeeble, these utilities give a direct benefit to the caster in addition to clearing hanging effects from the target. This applies to literally everything not only blades and traps, but also guiding light, brilliant light, all debuff spells (bad juju, weakness, plague, etc. Perhaps you need to defeat Medulla before he starts his mind games, or maybe you need to shatter a certain Trident? If all the upcoming spells cost the same amount of pips then it seems even more unlikely for me to use them. 42 Steals a positive Ward from and deals 120-150 Ice Damage to target 4 . It would seem that this spell is a worse version of Shatter for non-Myth wizards considering the traps it creates are Myth-specific (though it does bypass Aegis), but again we dont know the greater context. Wizard101 Azteca Sun School Quest for Sharpened Blade, Primordial and Potent TrapMORE INFO! // Enable Bootstrap Tooltips Whatis surprising is that Ratbeard and co. waited this long to tease out the existence of a third gambit and fourth ramp, so long that many assumed they would be coming later than the other gambits. Weve seen that Death has at least 3 spells, and as such every school likely has at least 3. jQuery(document).ready(function($) { Jinns Affliction But what about other schools? 173.249.6.68 These spells (and the Roshambo wheel) have implications on PvP both immediately and in the future. Those who are familiar with Beastmoon will know this wheel; the following information all comes from observing the wheel in Beastmoon. Also KI: Let give Myth Shift Guides, Pets, Spells, Quests, Bosses, Creatures, NPCs, Crafting, Gardening and more! Source: ??? Normally, we shoot for 7-8 wins per raid. Put a few of his summoning card in your deck in case the enemy decides to take him out. Its estimated that at least 13 more spells can be expected for the Roshambo sets. Below, Ive illustrated an example with one of the most common charm spells BalanceBlade. You can email the site owner to let them know you were blocked. Glacial Fortress Well just have to wait and see. Scion of Balance is perhaps the most interesting new spell weve seen because its the first Balance spell thats been teased. But thats not all! This wheel helps dictate how each school should interact with each other and where each school can pull different abilities from others. Instead, it converts DoTs on the user into weaknesses on the opponent. From here, Id feel fairly comfortable saying that every school will be getting an Oni gambit spell. Source: ??? Onis Shadow is the first spell to allow players to generate shadow pips on themselves using regular pips, but it comes at the risk of also giving your opponent a shadow pip too. The Jinn Gambit and Ramp spells are available at level 70. Having something that I might use taking up space and possibly messing up my chances of drawing that Tempest or Epic spell is inconvenient. This is achieved by putting around 13 charms (blades) on the hitter an extremely daunting task, given that your foes know Earthquake and Glowbug Squall. Note that I use the Death school ramps as examples and reference each ramp category by their KI filename type (01A, 01B, 02, and 03) even off-school spells are relevant here: There is definitely more: its fairly easy to theorize what the Jinn ramps and gambit will be for every school except balance. Pip Cost: 7 NOTE: The wards created should be standard 50% universal Tower Shields; It sure seems fun to try out. Deals 235-295 ice damage to a single target and steal one shield, REQUIREMENTS:LEGENDARY ARTISAN ( CRAFTING BADGE ), CAN BE OBTAINED FROM CROWNS SHOP PACK: Wysteria Lore Pack, CAN BE OBTAINED BY FARMING: LOREMASTER (THE ATHENEUM) IN DRAGONSPYRE, Deals 450-530 ice damage to a single target and add -25% accuracy, CAN BE OBTAINED FROM CROWNS SHOP PACK: Knights Lore Pack, Deals 295 ice damage to all enemies + 265 overtime 3 rounds, CAN BE OBTAINED FROM CROWNS SHOP PACK: Winter Wonder Pack ( holiday pack ), CAN BE OBTAINED BY FARMING: LOREMASTER (THE ATHENEUM) IN DRAGONSPYRE, Deals 495 ice damage to a single target and stun the target for 1 round, CAN BE OBTAINED FROM CROWNS SHOP PACK: Shamans Lore Pack, stun the target for 1 round and add 2 stun blocks on the target, Convert the next ice damage attack into a fire damage attack, add a shield with X damage ( 125 damage per pip ), Deals 70 ice damage to a single target + 480 overtime for 3 rounds, TRAINER LOCATION: Grizzleheim > Northguard, add +40% ice damage blade to next ice damage spell, LEVEL:55 and require to start Grizzleheim, add a shield with X damage ( 175 damage per pip ), TRAINER LOCATION: Grizzleheim> Northguard, Deals 35 ice damage to all enemies + 660 overtime damage for 3 rounds and taunt all enemies, Deals 740-840 ice damage to a single target and stun the target for 1 round, LEVEL:75 and requires some quests from Grizzleheim ( Frozen Armor and Legion Shield quests ), summon an ice minion to help you in battle rank 5, TRAINER LOCATION: Marleybone> Regents Square, GIVER LOCATION: Marleybone> Regents Square, Deals 650 ice damage to a single target and add +10% ice armor pierce blade and add 1 normal pip, Deals 835-935 ice damage to a single target and destroy 2 pips from the enemy, DEALS 790-910 ice damage to a single target and add a shield with -50% to self, GIVEN BY: RENFIELD FLYGOB ( in Darkmoor part 3 ), Deals 95 ice damage per pip to all enemies, TRAINER LOCATION: ARCANUM>PANOPTICON > Hall of Thaumaturgy, GIVER LOCATION: ARCANUM>PANOPTICON > Hall of Thaumaturgy, DEALS 732 ice DAMAGE ON A SINGLE TARGET OR DIVIDED ON THE NUMBER OF TARGETS YOU CHOOSE, TRAINER LOCATION: ARCANUM>PANOPTICON > Hall of Thaumaturgy, GIVER LOCATION: ARCANUM> PANOPTICON > Hall of Thaumaturgy, DEALS 930 ice DAMAGE ON A SINGLE TARGET AND DEALS 1860 ice DAMAGE if the target has more then 90% of his full health, DEALS 915-1035 ice DAMAGE ON A SINGLE TARGET and taunt the caster for one round. Absolutely! Note: Charms created by this spell will be 55% Deathblades. Level: ??? Wizard101: SHARPEN BLADE, POTENT TRAP, & PRIMORDIAL 30,402 views Jun 23, 2016 510 Dislike Share Save ZenmasterBlue 87.3K subscribers Thanks for watching! $('[data-toggle="tooltip"]').tooltip(); A tough question to answer. He chases after every single creature out there and catalogs them for all to see! As part of the largest Wizard101 Community and Wizard101 Forums online, this is a community wiki that anyone can contribute to! Leave a comment or send an email with some good item card options, and we will listen and credit you below! Many thanks for the info! Assuming youve been keeping up with these spells, many of the ones introduced this week should not come as a surprise. I will be covering (most) of the basic information that is needed for this game and that being said this is a PVE guide so any PVP information I sadly won't be able to answer since I personally don't care much for the PVP in this game. If anything, the new Scion of Balance is the truest gambit weve seen in that it carries a real risk. Steal Charm is a clever trick, but sadly wont work if you already have the same type of blade on you. Does it get the job done? It will truly be maddening to dissect the opponents every move to try and figure out which gambit spells they may be pursuing or if theyre keeping it old school with older, reliable strategies. Level: ??? Contagion Every school seems to have something to look forward to with the spells so far, with one major catch: we dont have the full picture. Then again, the Balance Oni ramp and gambit are pip-related and unassociated with any other school hanging effects, so who knows. We dont know what the other context of these spells is; Im still hung up on the name Onis Attrition for a utility spell. Deck setups and Pips. The largest and most comprehensive Wizard101 Wiki for all your Wizard101 needs! Sharpened Blade and Potent Trap also come on gear, meaning yet another variation of an enhanced blade or trap. Jinn gambit conditions will likely be based on a schools forward-synergy. Guides, Pets, Spells, Quests, Bosses, Creatures, NPCs, Crafting, Gardening and more! Required fields are marked *, Renegade Druid Strategy Guide and Speed Run, Final Bastion For example, if a Storm scion consumed an set of Elemental Blades, it would count it for the gambit if it consumed at least 4 blades and count the storm blade from that elemental blade towards the buff. Pip Cost: 7 These spells are not strictly Rhoshambo spells but they heavily tie into each schools ability to satisfy certain gambit conditions. Questions still remain regarding the level requirements that will gate these spells and the location they will be made available. 10 new teasers have been released within the past week. For the Jinn Gambits, all of them have interesting potential. 70.32.96.88 https://www.youtube.com/user/BlazeLifehamm. Weve still yet to see such a utility spell from Fire that counters Ice, but that one is surely coming. Again, interesting, but not why it has its own section here (Ill talk about the Oni a bit later). Similarly to pre-nerf Supernova, I see Scion of Balances existence as a deterrent for players to reach 11 pips when their opponent also has 11 pips. One might say, how on earth will I get that many blades? and we dont blame you for thinking that. Putrefaction Yeah there's one dropped in Wintertusk called Witch's Star Necklase that's lvl 58+ and gives balance blade, hex and some health. Betrayal seems like an upgrade to Shatter for Myth wizards, especially considering it bypasses Aegis. Here they are: Delusion Tranquility is bound to see play as an excellent trap removal option for Life and perhaps other schools. Each effect is used and countered by schools according to the wheel; Ice counters Storm implies that Ice will have spells that explicitly counter positive charms; Myth has synergy with Fire implies that Myth will have spells that interact with and create DoTs. These would be the Scion Ramps, or the utility spells that can help set up the Scion gambit condition. Spell Effect: 1120 Fire damage to target; x2 damage if 2 or more DoTs on target; if gambit condition is met, remove DoTs from target. It seems as though PvP is moving towards a system of built in school counters and synergies in the future. Traps will be +30% universal for non-spirit/elemental schools. The occasional boss or perhaps some iconic cheater or two it converts DoTs on opponent! The spirit blade spell, Which gives a 35 % Life blade Wizard101 community and Wizard101 Forums,. 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